FILM
ART
On-Set Realtime Operator (Simulcam)
Wētā FX - Contracting
October 2025 - June 2026
Using the UE5 tool ‘Composure’ to deliver Simulcam, creating a live composit from the hero camera with provided virtual extensions in the effort to aid the intended shot by the Director and DoP.
Providing foundational knowledge of script and virtual extensions to the onset weta ‘mocap’ team from my simultaneous experience as VAD Technical Director on the below-mentioned production, as well as aiding in another production (production name revealed on announcement) with spatialised 3D content for delivery of Simulcam.
Delivering the tracked camera data and environmental changes to the production VAD and Post-Prod. VFX so changes are consistent across official deliveries.
VAD Technical Director
Sony Pictures - The Legend of Zelda (Unreleased)
July 2025 - April 2026
Developing tools to aid virtual location scouting within UE5.
Working closely with the Director, Production Designer and Art Directors to bring the design of original environments across the IP into the extended set design, in preparation for both on-set simulcam and to initiate the construction process for VFX in post.
Using Gaussian Splats and LiDAR scans of locations we intended to shoot in Unreal to aid Construction with feasibility and tech vis.
Virtual Art Director & Previs Animator
Contracting independently
December 2025 - Ongoing
Constructing location-accurate scenes with intended character and set design for independent sequences across a production.
Using Metahumans inside Unreal, animating a sequence to facilitate virtual scouts with Director, DoP and VFX Supervisor to create spatially accurate previs, allowing them to drive the camera across the sequence.
Aligning custom-made replicas of technologies like Jib arms and Cranes for tech-vis before the scene shoots.
VAD Supervisor
Warner Bros. - A Minecraft Movie
March 2023 - March 2024
Coordinating the implementation of set and design elements across departments to be represented virtually in UE5.
Creating the broader virtual world beyond sets with a team of artists for film continuity after handing off sets to VFX.
Driving virtual scouts with the Director, DoP, VFX Sup. and department heads to ensure all depicted information is understood and agreed upon prior to shoot.
Preparing sets in UE5 to be Simulcam compatible for on-stage virtual camera tracking.
VR Technical Artist & Consultant
Marvel Studios - Thor: Love & Thunder
October 2020 - May 2021
Designing, Optimising and Processing virtual sets to be explored and edited in VR using UE4.
Working alongside the directing team, facilitating their experience and ensuring their changes are made before shooting.
Building personalised tools for the directing team within UE4 to ensure their needs are met when scouting the virtual sets.
Collaborating between various departments on set to ensure their work is accurately represented virtually.
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Realtime Artist
Tilde Visual + Friends With Computers
October 2021 - Ongoing
Developing VR experiences for a variety of clients and studios, including the Royal Australian Airforce W/ Eyejack, FILA W/ Fin Design & Effects, Syngenta W/ 3D Visualisation Lab @UNSW
Developing visual content for touring musicians (RUFUS DU SOL, Flight Facilities)
Collaborating with artists to create interactive installation art for galleries and public projects.
Director
Origin Media Arts Collective
February 2020 - Ongoing
Conceptualising the collective ethos and operating communications via Discord.
Organising exhibitions, meetups and prototype nights for members of the collective in Sydney.
Designing branding and artwork as promotional content for the collective.
Curating Media Arts exhibitions under the name Origin for both myself and other groups to be exhibited in the near future.
Unity Artist
Alt.VFX
Visual Effects and Interactive Production
July 2018 - November 2018
September 2019 - November 2019
Working with 3D content and UI elements to produce stylised environments within Unity.
Working with the HDRP for Unity in the aim to produce better looking visuals.
Working with Unity’s Navigational AI and Polarith AI to produce conditional profiles for cars and pedestrians on a road simulation.
Experience in animating through Unity, creating seamless animation transitions for environment objects based on triggers from their surroundings.
VR/ Unreal Artist and Programmer
Alex Davies/ Black Dog Institute
April 2019 - November 2019
Constructing 3D photo-realistic environments inside Unreal Engine of natural spaces.
Using the HTC Vive and Unreal Engine’s Blueprint editor to program interaction.
Experience connecting OSC to the Blueprint Editor for gallery wide lighting, sound and computer-to-computer interaction.
Project Manager/ Lead Animator
Junction Works x UNSW Motion Capture Team
Junction Works Showcase, Casula Powerhouse
May 2017 - June 2017
Tasked to Implement live motion capture data to the Unreal engine.
Animating a choreographed sequence in Maya and Unreal to supporting music.
Managing deadlines and feedback from client to our development team.
Ensuring all hardware is communicating effectively to the computer and rigged securely to the theatre gantry.
Skills
Technical Proficiency
Unreal Engine (VR, realtime, prerendered)
Cinema 4D (Octane)
Unity
World Creator
Maya
Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere Pro)
Leap Motion
Arduino
Vicon Motion Capture System (Blade/Pegasus)
Projects &
Exhibitions
Under Waters - Friends With Computers collective - boorda yeyi Immersive Arts Commission, Perth Institute of Contemporary Art (PICA) 2026.
Look ▶ See - Friends With Computers collective - Mode Festival, Cockatoo Island, 2025.
Look ▶ See - Friends With Computers collective - Australian Pavilion, Osaka World Expo, 2025.
The Emperor’s Tomb - w/ Junior Major @ WA Museum Boola Bardip, 2025.
Beyond Endings - w/ Junior Major @ Museum of Discovery, Adelaide, 2025.
Look ▶ See - Friends With Computers collective - MIFF Summer Residency, 2024.
kajoo yannaga (Come on, Let’s Walk Together) - Friends With Computers collective - Commission by Creative Australia (VACS Fund) and UTP. Presented in 2024 with Now or Never Festival and Melbourne International Film Festival at the Australian Centre for the Moving Image. -Winner 2024 The Uncle Jack Charles Award
Being Mushroom - City of Sydney Creative Studios for Brand X, 2022.
Origin (Marle) - 4A, 2022.
Spin-Off Festival, Fairfield City Council, 2022.
Mint NFT Art Fellowship Award 2021.
Hybrid Ground - Sydney Childrens Hospital, 2021.
Origin (Parallels) - Kudos Gallery, 2020.
Origin (Virtual) - Kudos Gallery Online (IRL2URL), 2020.
The Big Anxiety Festival - Sydney, 2019.
Origin (0,0,0) - Goodspace Gallery, 2019.
MOVE Symposium - UNSW Art and Design, 2018.
UNSW Annual, 2018.
Loading - Interactive Media Lab, Sydney. 2018.
Fowlers Gap - Arid Research Zone Artists Residency, 2018.
Junction Works x UNSW Motion Capture Performance - Casula Powerhouse, 2017.
Re: Materialise - Kudos Gallery, 2017.
Media Arts Symposium - Interactive Media Lab, 2016.
Please Do N̶o̶t̶ Touch The Art - Airspace Projects, 2016.
Education
Bachelor of Media Arts (Honours) @ UNSW (2014-2019)
Cert. IV in Digital Media (2014)